Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.TagField

static function TagField(tag: string, params options: GUILayoutOption[]): string;
static string TagField(string tag, params GUILayoutOption[] options);
static def TagField(tag as string, *options as GUILayoutOption[]) as string
static function TagField(tag: string, style: GUIStyle, params options: GUILayoutOption[]): string;
static string TagField(string tag, GUIStyle style, params GUILayoutOption[] options);
static def TagField(tag as string, style as GUIStyle, *options as GUILayoutOption[]) as string
static function TagField(label: string, tag: string, params options: GUILayoutOption[]): string;
static string TagField(string label, string tag, params GUILayoutOption[] options);
static def TagField(label as string, tag as string, *options as GUILayoutOption[]) as string
static function TagField(label: string, tag: string, style: GUIStyle, params options: GUILayoutOption[]): string;
static string TagField(string label, string tag, GUIStyle style, params GUILayoutOption[] options);
static def TagField(label as string, tag as string, style as GUIStyle, *options as GUILayoutOption[]) as string
static function TagField(label: GUIContent, tag: string, params options: GUILayoutOption[]): string;
static string TagField(GUIContent label, string tag, params GUILayoutOption[] options);
static def TagField(label as GUIContent, tag as string, *options as GUILayoutOption[]) as string
static function TagField(label: GUIContent, tag: string, style: GUIStyle, params options: GUILayoutOption[]): string;
static string TagField(GUIContent label, string tag, GUIStyle style, params GUILayoutOption[] options);
static def TagField(label as GUIContent, tag as string, style as GUIStyle, *options as GUILayoutOption[]) as string

Parameters

labelOptional label in front of the field.
tagThe tag the field shows.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

string The tag selected by the user.

Description

Make a tag selection field.


Assign tags on the selected GameObjects.

	// Simple editor script that lets you set a tag for the selected GameObjects.
	
	class EditorGUILayoutTagField extends EditorWindow {
	
		var tagStr = "";
		@MenuItem("Examples/Set Tags For Selection")
		static function Init() {
			var window = GetWindow(EditorGUILayoutTagField);
			window.Show();
		}
		//Disable menu if we dont have at least 1 gameobject selected
		@MenuItem("Examples/Set Tags For Selection", true)
		static function ValidateSelection() {
			return	Selection.activeGameObject != null;
		}
		
		function OnGUI() {
			tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr);
			if(GUILayout.Button("Set Tag!"))
				SetTags();
		}
		function SetTags() {
			for(var go : GameObject in Selection.gameObjects)
				go.tag = tagStr;
		}
	}