Legacy Documentation: Version 4.5.0

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EditorGUI.IntSlider

static function IntSlider(position: Rect, value: int, leftValue: int, rightValue: int): int;
static function IntSlider(position: Rect, label: string, value: int, leftValue: int, rightValue: int): int;
static function IntSlider(position: Rect, label: GUIContent, value: int, leftValue: int, rightValue: int): int;

Parameters

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Int Slider in an Editor Window.

	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUIIntSlider extends EditorWindow {
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		
		@MenuItem("Examples/Editor GUI int slider usage")
		static function Init() {
			var window = GetWindow(EditorGUIIntSlider);
			window.position = Rect(0,0,150, 95);
			window.Show();
		}
		
		function OnGUI() {
			cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
			cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
	
			if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
		}
	
	}
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int): void;
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: string): void;
static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent): void;

Parameters

positionRectangle on the screen to use for the slider.
labelOptional label in front of the slider.
propertyThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.

Description

Make a slider the user can drag to change a value between a min and a max.