Legacy Documentation: Version 4.5.0

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EditorGUI.IntField

static function IntField(position: Rect, value: int, style: GUIStyle = EditorStyles.numberField): int;
static function IntField(position: Rect, label: string, value: int, style: GUIStyle = EditorStyles.numberField): int;
static function IntField(position: Rect, label: GUIContent, value: int, style: GUIStyle = EditorStyles.numberField): int;

Parameters

positionRectangle on the screen to use for the int field.
labelOptional label to display in front of the int field.
valueThe value to edit.
styleOptional GUIStyle.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Int Field in an Editor Window.

	// Editor Script that clones the selected GameObject a number of times.
	
	class EditorGUIIntField extends EditorWindow {
	
		var clones : int = 1;
		
		@MenuItem("Examples/Clone Object")
		static function Init() {
			var window = GetWindow(EditorGUIIntField);
			window.Show();
		}
		
		function OnGUI() {
			sizeMultiplier = EditorGUI.IntField(Rect(0,35,position.width,15),
						"Number of clones:", 
						clones);
			if(GUI.Button(Rect(0,10,position.width, 20), "Clone!"))
				for(var i = 0; i < clones; i++)
					Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
		}
	}