The Blur image effect blurs the rendered image in real-time.
As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.
Iterations | The number of times the basic blur operation will be repeated. More iterations typically give a better result but each has a cost in processing time. |
Blur Spread | Higher values will spread out the blur more at the same iteration count but at some cost in quality. Usually values from 0.6 to 0.7 are a good compromise between quality and speed. |
This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.
All image effects automatically disable themselves when they can not run on end-users graphics card.
Page last updated: 2013-07-30