Blur Effect

The Blur image effect blurs the rendered image in real-time.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.


Blur effect applied to the scene

Properties

IterationsThe number of times the basic blur operation will be repeated. More iterations typically give a better result but each has a cost in processing time.
Blur SpreadHigher values will spread out the blur more at the same iteration count but at some cost in quality. Usually values from 0.6 to 0.7 are a good compromise between quality and speed.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2013-07-30