Blur

The optimized Blur image effect blurs the rendered image by filtering in a number of passes using a gaussian filter curve.

The following screenshots show posible blur results.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Properties

DownsampleThe number of times the image will be downsampled before the blur is applied. Bigger blurs and faster speeds can be expected the more you downsample.
Blur SizeThe spread used when filtering the image. Higher values produce bigger blurs.
Blur IterationsThe number of of times the filter operations will be repeated.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2013-02-13