How much world-space movement of the character will affect cloth vertices.
The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.
GetComponent(SkinnedCloth).worldVelocityScale = 0.5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<SkinnedCloth>().worldVelocityScale = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of SkinnedCloth]().worldVelocityScale = 0.5F