Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
// Set the bending Stiffness to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).bendingStiffness = 1;