Cloth.bendingStiffness

var bendingStiffness : float

Description

Bending stiffness of the cloth.

Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

JavaScript
    // Set the bending Stiffness to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).bendingStiffness = 1;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().bendingStiffness = 1;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
transform.GetComponent[of Cloth]().bendingStiffness = 1