Should gravity affect the cloth simulation?
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetComponent(Cloth).useGravity = false;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().useGravity = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of Cloth]().useGravity = false