Cloth.useGravity

var useGravity : boolean

Description

Should gravity affect the cloth simulation?

JavaScript
    // Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetComponent(Cloth).useGravity = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().useGravity = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
transform.GetComponent[of Cloth]().useGravity = false