Cloth.stretchingStiffness

var stretchingStiffness : float

Description

Stretching stiffness of the cloth.

Must be greater than zero and smaller or equal to one.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

JavaScript
    // Set the stretching Stiffness to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).stretchingStiffness = 1;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().stretchingStiffness = 1;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
transform.GetComponent[of Cloth]().stretchingStiffness = 1