Loads an asset stored at path in a Resources folder.
Returns the asset at path if it can be found otherwise returns null. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "Assets/Resources/glass" to a Plane.
function Start () {
var go = new GameObject.CreatePrimitive(PrimitiveType.Plane);
go.renderer.material.mainTexture = Resources.Load("glass") as Texture;
}
// Instantiates a prefab at the path "Assets/Resources/enemy".
function Start () {
var instance : GameObject = Instantiate(Resources.Load("enemy"));
}
Loads an asset stored at path in a Resources folder.
Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "glass" to a Plane.
function Start () {
var go = new GameObject.CreatePrimitive(PrimitiveType.Cube);
go.renderer.material.mainTexture = Resources.Load("glass", Texture2D);
}
// Instantiates a prefab named "enemy" located in any Resources
// folder in your project's Assets folder.
function Start () {
var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject));
}