Converts a rotation to angle-axis representation.
// Extracts the angle - axis rotation from the transform rotation
var angle = 0.0;
var axis = Vector3.zero;
transform.rotation.ToAngleAxis(angle, axis);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float angle = 0.0F;
public Vector3 axis = Vector3.zero;
void Example() {
transform.rotation.ToAngleAxis(out angle, out axis);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public angle as single = 0.0F
public axis as Vector3 = Vector3.zero
def Example():
transform.rotation.ToAngleAxis(angle, axis)