Sets the value of the preference identified by key.
PlayerPrefs.SetInt("Player Score", 10);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
PlayerPrefs.SetInt("Player Score", 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
PlayerPrefs.SetInt('Player Score', 10)