Returns the value corresponding to key in the preference file if it exists.
If it doesn't exist, it will return defaultValue.
print (PlayerPrefs.GetFloat("Player Score"));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(PlayerPrefs.GetFloat("Player Score"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(PlayerPrefs.GetFloat('Player Score'))