PlayerPrefs.GetString

static function GetString (key : String, defaultValue : String = "") : String

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

JavaScript
    print (PlayerPrefs.GetString("Player Name"));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
print(PlayerPrefs.GetString("Player Name"));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
print(PlayerPrefs.GetString('Player Name'))