Returns the value corresponding to key in the preference file if it exists.
If it doesn't exist, it will return defaultValue.
print (PlayerPrefs.GetString("Player Name"));
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { print(PlayerPrefs.GetString("Player Name")); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): print(PlayerPrefs.GetString('Player Name'))