Input.touches

static var touches : Touch[]

Description

Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

JavaScript
    // Prints number of fingers touching the screen
function Update () {
var fingerCount = 0;
for (var touch : Touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print ("User has " + fingerCount + " finger(s) touching the screen");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
int fingerCount = 0;
foreach (Touch touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;

}
if (fingerCount > 0)
print("User has " + fingerCount + " finger(s) touching the screen");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
fingerCount as int = 0
for touch as Touch in Input.touches:
if (touch.phase != TouchPhase.Ended) and (touch.phase != TouchPhase.Canceled):
fingerCount++
if fingerCount > 0:
print((('User has ' + fingerCount) + ' finger(s) touching the screen'))