Returns the acceleration that the user is giving to the device.
The significance of this value is that the effect of gravity (which is also detected by the accelerometer) has been removed to leave just the acceleration from the user's movements.
var forceVec: Vector3;
function FixedUpdate() {
// Apply forces to an object to match the side-to-side acceleration
// the user is giving to the device.
rigidbody.AddForce(Input.gyro.userAcceleration.x * forceVec);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector3 forceVec;
void FixedUpdate() {
rigidbody.AddForce(Input.gyro.userAcceleration.x * forceVec);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public forceVec as Vector3
def FixedUpdate():
rigidbody.AddForce((Input.gyro.userAcceleration.x * forceVec))