Returns the attitude (ie, orientation in space) of the device.
// Rotate the object to match the device's orientation
// in space.
function Update () {
transform.rotation = Input.gyro.attitude;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.rotation = Input.gyro.attitude;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
transform.rotation = Input.gyro.attitude