Sets or retrieves the enabled status of this gyroscope.
var enableTilt: boolean;
function OnGUI() {
if (Input.gyro.enabled) {
GUILayout.Toggle(enableTilt, "Enable tilt control");
}
// Other GUI elements...
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public bool enableTilt;
void OnGUI() {
if (Input.gyro.enabled)
GUILayout.Toggle(enableTilt, "Enable tilt control");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public enableTilt as bool
def OnGUI():
if Input.gyro.enabled:
GUILayout.Toggle(enableTilt, 'Enable tilt control')