Sets or retrieves the enabled status of this gyroscope.
var enableTilt: boolean; function OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); } // Other GUI elements... }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public bool enableTilt; void OnGUI() { if (Input.gyro.enabled) GUILayout.Toggle(enableTilt, "Enable tilt control"); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): public enableTilt as bool def OnGUI(): if Input.gyro.enabled: GUILayout.Toggle(enableTilt, 'Enable tilt control')