Returns rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in degrees per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the rotationRateUnbiased property.
var shakeSpeed: float;
var shakeSound: AudioClip;
function Update() {
// Play a sound when the user rotates the device quickly.
if ((Input.gyro.rotationRate.y > shakeSpeed) && !audio.isPlaying) {
audio.PlayOneShot(shakeSound);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float shakeSpeed;
public AudioClip shakeSound;
void Update() {
if (Input.gyro.rotationRate.y > shakeSpeed && !audio.isPlaying)
audio.PlayOneShot(shakeSound);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public shakeSpeed as single
public shakeSound as AudioClip
def Update():
if (Input.gyro.rotationRate.y > shakeSpeed) and (not audio.isPlaying):
audio.PlayOneShot(shakeSound)