| Name | Description |
|---|---|
| position | Rectangle on the screen to use for the scrollbar. |
| value | The position between min and max. |
| size | How much can we see? |
| leftValue | The value at the left end of the scrollbar. |
| rightValue | The value at the right end of the scrollbar. |
| style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
float - The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.
Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.
var hSbarValue : float;
function OnGUI () {
hSbarValue = GUI.HorizontalScrollbar (Rect (25, 25, 100, 30), hSbarValue, 1.0, 0.0, 10.0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float hSbarValue;
void OnGUI() {
hSbarValue = GUI.HorizontalScrollbar(new Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hSbarValue as single
def OnGUI():
hSbarValue = GUI.HorizontalScrollbar(Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F)