Global tinting color for the GUI.
This will affect both backgrounds & text colors.
See Also: backgroundColor, contentColor.
Yellow Color on the GUI Controls.
// Tints all GUI drawed elements with yellow.
function OnGUI() {
GUI.color = Color.yellow;
GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
GUI.Box(Rect(10, 50, 50, 50), "A BOX");
GUI.Button(Rect(10,110,70,30), "A button");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.color = Color.yellow;
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
GUI.Box(new Rect(10, 50, 50, 50), "A BOX");
GUI.Button(new Rect(10, 110, 70, 30), "A button");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.color = Color.yellow
GUI.Label(Rect(10, 10, 100, 20), 'Hello World!')
GUI.Box(Rect(10, 50, 50, 50), 'A BOX')
GUI.Button(Rect(10, 110, 70, 30), 'A button')