static var depth : int
Description
The sorting depth of the currently executing GUI behaviour.
Set this to determine ordering when you have different scripts running simultaneously.
GUI elements drawn with lower depth values will appear on top of elements with higher values (ie, you can think of the depth as "distance" from the camera).
Note:To see this example working, you will need to create 2
scripts. Remember to name the scripts with the same name as the class
names, else it will not work.

One Button behind the other.
class example1 extends MonoBehaviour {
static var guiDepth : int = 0;
function OnGUI() {
GUI.depth = guiDepth;
if(GUI.RepeatButton(Rect(0,0,100,100), "GoBack")) {
guiDepth = 1;
example2.guiDepth = 0;
}
}
}
using UnityEngine;
using System.Collections;
public class example1 : MonoBehaviour {
public static int guiDepth = 0;
void OnGUI() {
GUI.depth = guiDepth;
if (GUI.RepeatButton(new Rect(0, 0, 100, 100), "GoBack")) {
guiDepth = 1;
example2.guiDepth = 0;
}
}
}
public class example : MonoBehaviour {
}
import UnityEngine
import System.Collections
class example1(MonoBehaviour):
public static guiDepth as int = 0
def OnGUI():
GUI.depth = guiDepth
if GUI.RepeatButton(Rect(0, 0, 100, 100), 'GoBack'):
guiDepth = 1
example2.guiDepth = 0
class example(MonoBehaviour):
pass
And copy this other example to another script:
class example2 extends MonoBehaviour {
static var guiDepth : int = 1;
function OnGUI() {
GUI.depth = guiDepth;
if(GUI.RepeatButton(Rect(50,50,100,100), "GoBack")) {
guiDepth = 1;
example1.guiDepth = 0;
}
}
}
using UnityEngine;
using System.Collections;
public class example2 : MonoBehaviour {
public static int guiDepth = 1;
void OnGUI() {
GUI.depth = guiDepth;
if (GUI.RepeatButton(new Rect(50, 50, 100, 100), "GoBack")) {
guiDepth = 1;
example1.guiDepth = 0;
}
}
}
public class example : MonoBehaviour {
}
import UnityEngine
import System.Collections
class example2(MonoBehaviour):
public static guiDepth as int = 1
def OnGUI():
GUI.depth = guiDepth
if GUI.RepeatButton(Rect(50, 50, 100, 100), 'GoBack'):
guiDepth = 1
example1.guiDepth = 0
class example(MonoBehaviour):
pass