The format of the pixel data in the texture (Read Only).
Use this to determine the format of the texture.
// Print the format of a given cubemap.
var c : Cubemap;
if (c != null)
Debug.Log(c.format);
else
Debug.Log("No cubemap was assigned, please assing one on the inspector.");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Cubemap c;
void Example() {
if (c != null)
Debug.Log(c.format);
else
Debug.Log("No cubemap was assigned, please assing one on the inspector.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public c as Cubemap
def Example():
if c != null:
Debug.Log(c.format)
else:
Debug.Log('No cubemap was assigned, please assing one on the inspector.')