Cubemap.Apply

function Apply (updateMipmaps : boolean = true, makeNoLongerReadable : boolean = false) : void

Description

Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

JavaScript
    var c : Cubemap;
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
// Do more changes to the faces...
c.Apply(); // Apply the stuff done to the Cubemap.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Cubemap c;
void Example() {
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
c.Apply();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public c as Cubemap

def Example():
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red)
c.Apply()