Mip map bias of the texture.
A positive bias makes a texture appear extra blurry, while a negative bias sharpens the texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases better sharpening of the texture can be achieved by using anisotropic filtering.
See Also: Texture.anisoLevel, texture assets.
renderer.material.mainTexture.mipMapBias = 0.5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
renderer.material.mainTexture.mipMapBias = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
renderer.material.mainTexture.mipMapBias = 0.5F