Animation.Sample

function Sample () : void

Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.

JavaScript
    // Set up some state;
animation["MyClip"].time = 2.0;
animation["MyClip"].enabled = true;
// Sample animations now.
animation.Sample();
animation["MyClip"].enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
animation["MyClip"].time = 2.0F;
animation["MyClip"].enabled = true;
animation.Sample();
animation["MyClip"].enabled = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
animation['MyClip'].time = 2.0F
animation['MyClip'].enabled = true
animation.Sample()
animation['MyClip'].enabled = false