Returns the animation state named name.
// Get the walk animation state and set its speed
animation["walk"].speed = 2.0;
// Get the run animation state and set its weight
animation["run"].weight = 0.5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["walk"].speed = 2.0F;
animation["run"].weight = 0.5F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['walk'].speed = 2.0F
animation['run'].weight = 0.5F