Animation.AddClip

function AddClip (clip : AnimationClip, newName : String) : void

Description

Adds a clip to the animation with name newName.

JavaScript
    var walkClip : AnimationClip;
animation.AddClip(walkClip, "walk");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public AnimationClip walkClip;
void Example() {
animation.AddClip(walkClip, "walk");
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public walkClip as AnimationClip

def Example():
animation.AddClip(walkClip, 'walk')

function AddClip (clip : AnimationClip, newName : String, firstFrame : int, lastFrame : int, addLoopFrame : boolean = false) : void

Parameters

NameDescription
addLoopFrame Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.

Description

Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.

If a clip with that name already exists it will be replaced with the new clip.

JavaScript
    // Split the default clip into a shoot, walk and idle animation
animation.AddClip(animation.clip, "shoot", 0, 10);
// walk and idle will add an extra looping frame at the end
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
animation.AddClip(animation.clip, "shoot", 0, 10);
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
animation.AddClip(animation.clip, 'shoot', 0, 10)
animation.AddClip(animation.clip, 'walk', 11, 20, true)
animation.AddClip(animation.clip, 'idle', 21, 30, true)