Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector4 = Vector4 (1, 2, 3, 5);
var b : Vector4 = Vector4 (4, 3, 2, 0);
print (Vector4.Min(a,b)); // prints (1.0,2.0,2.0,0.0)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector4 a = new Vector4(1, 2, 3, 5);
public Vector4 b = new Vector4(4, 3, 2, 0);
void Example() {
print(Vector4.Min(a, b));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public a as Vector4 = Vector4(1, 2, 3, 5)
public b as Vector4 = Vector4(4, 3, 2, 0)
def Example():
print(Vector4.Min(a, b))