Converts a Vector3 to a Vector4.
Vector3s can be implicitly converted to Vector4 (w is set to zero in the result).
function Start () {
// Shader vectors are always Vector4s.
// The value here is converted to a Vector4 from a Vector3.
var value : Vector3 = Vector3.one;
renderer.material.SetVector("_SomeVariable", value);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Vector3 value = Vector3.one;
renderer.material.SetVector("_SomeVariable", value);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
value as Vector3 = Vector3.one
renderer.material.SetVector('_SomeVariable', value)
Converts a Vector2 to a Vector4.
Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).
function Start () {
// Shader vectors are always Vector4s.
// The value here is converted to a Vector4 from a Vector2.
var value : Vector2 = Vector2.one;
renderer.material.SetVector("_SomeVariable", value);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Vector2 value = Vector2.one;
renderer.material.SetVector("_SomeVariable", value);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
value as Vector2 = Vector2.one
renderer.material.SetVector('_SomeVariable', value)