Converts a Vector4 to a Vector2.
Vector4s can be implicitly converted to Vector2 (z and w is discarded).
function Start () {
// Shader vectors are always Vector4s.
// But the value here is converted to a Vector2.
var value : Vector2 = renderer.material.GetVector("_SomeVariable");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Vector2 value = renderer.material.GetVector("_SomeVariable");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
value as Vector2 = renderer.material.GetVector('_SomeVariable')