Moves the transform in the direction and distance of translation.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(0, Time.deltaTime, 0, Space.World);
}
Moves the transform in the direction and distance of translation.
The movement is applied relative to /relativeTo/'s local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.
function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
}
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
The movement is applied relative to /relativeTo/'s local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.
function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
}