The rotation of the transform relative to the parent transform's rotation.
Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.localEulerAngles for modifying the rotation as euler angles.
// Set the rotation to be the same as the parent
transform.localRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.localRotation = Quaternion.identity;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.localRotation = Quaternion.identity