The blue axis of the transform in world space.
// Set's the rigidbody velocity to be
// along the blue axis of the transform
rigidbody.velocity = transform.forward * 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.velocity = transform.forward * 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.velocity = (transform.forward * 10)
Another example:
// Computes the angle between the target transform and this object
var angleBetween = 0.0;
var target : Transform;
function Update () {
var targetDir = target.position - transform.position;
angleBetween = Vector3.Angle (transform.forward, targetDir);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float angleBetween = 0.0F;
public Transform target;
void Update() {
Vector3 targetDir = target.position - transform.position;
angleBetween = Vector3.Angle(transform.forward, targetDir);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public angleBetween as single = 0.0F
public target as Transform
def Update():
targetDir as Vector3 = (target.position - transform.position)
angleBetween = Vector3.Angle(transform.forward, targetDir)