The position of the transform in world space.
// Move the object to (0, 0, 0)
transform.position = Vector3(0, 0, 0);
// Print the x component of the position to the Console
print(transform.position.x);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.position = new Vector3(0, 0, 0);
print(transform.position.x);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.position = Vector3(0, 0, 0)
print(transform.position.x)