Create a new empty texture.
The texture will be width by height size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.
Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
function Start () {
// Create a new texture and assign it to the renderer's material
var texture = new Texture2D (128, 128);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
texture as Texture2D = Texture2D(128, 128)
renderer.material.mainTexture = texture
Create a new empty texture.
The texture will be width by height size, with a given format, with mipmaps or without and in either the linear or sRGB color space.
Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
function Start () {
// Create a new texture and assign it to the renderer's material
var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false)
renderer.material.mainTexture = texture