Find a network view based on a NetworkViewID.
// Print the names of the objects which have the view IDs given in the array
function PrintNames(viewIDs : Array) {
for (var ID : NetworkViewID in viewIDs) {
Debug.Log("Finding "+ ID);
var view : NetworkView = NetworkView.Find(ID);
Debug.Log(view.observed.name);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void PrintNames(ArrayList viewIDs) {
foreach (NetworkViewID ID in viewIDs) {
Debug.Log("Finding " + ID);
NetworkView view = NetworkView.Find(ID);
Debug.Log(view.observed.name);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def PrintNames(viewIDs as ArrayList):
for ID as NetworkViewID in viewIDs:
Debug.Log(('Finding ' + ID))
view as NetworkView = NetworkView.Find(ID)
Debug.Log(view.observed.name)