The NetworkPlayer who owns this network view.
function OnNetworkInstantiate (info : NetworkMessageInfo) {
if (!networkView.isMine)
Debug.Log("New object instantiated by " + networkView.owner);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnNetworkInstantiate(NetworkMessageInfo info) {
if (!networkView.isMine)
Debug.Log("New object instantiated by " + networkView.owner);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnNetworkInstantiate(info as NetworkMessageInfo):
if not networkView.isMine:
Debug.Log(('New object instantiated by ' + networkView.owner))