The last ping time to the given player in milliseconds.
If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.
function OnGUI() {
GUILayout.Label("Player ping values");
for (var i : int = 0; i < Network.connections.Length; i++) {
GUILayout.Label("Player " +
Network.connections[i] + " - " +
Network.GetLastPing(Network.connections[i]) + " ms");
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.Label("Player ping values");
int i = 0;
while (i < Network.connections.Length) {
GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms");
i++;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.Label('Player ping values')
i as int = 0
while i < Network.connections.Length:
GUILayout.Label((((('Player ' + Network.connections[i]) + ' - ') + Network.GetLastPing(Network.connections[i])) + ' ms'))
i++