Set the log level for network messages (default is Off).
For a description of the different log levels have a look at the NetworkLogLevel enum.
function Start () { Network.logLevel = NetworkLogLevel.Full;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { Network.logLevel = NetworkLogLevel.Full; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): Network.logLevel = NetworkLogLevel.Full