The texture offset of the main texture.
The same as using GetTextureOffset or SetTextureOffset with "_MainTex" name.
See Also: SetTextureOffset, GetTextureOffset.
// Scroll main texture based on time
var scrollSpeed : float = 0.5;
function Update() {
var offset : float = Time.time * scrollSpeed;
renderer.material.mainTextureOffset = Vector2 (offset, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float scrollSpeed = 0.5F;
void Update() {
float offset = Time.time * scrollSpeed;
renderer.material.mainTextureOffset = new Vector2(offset, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public scrollSpeed as single = 0.5F
def Update():
offset as single = (Time.time * scrollSpeed)
renderer.material.mainTextureOffset = Vector2(offset, 0)