Checks if material's shader has a property of a given name.
See Also: Materials, ShaderLab documentation.
// Attach this to a gameObject that has a renderer.
if(renderer.material.HasProperty("_Color"))
renderer.material.SetColor("_Color",Color.red);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (renderer.material.HasProperty("_Color"))
renderer.material.SetColor("_Color", Color.red);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if renderer.material.HasProperty('_Color'):
renderer.material.SetColor('_Color', Color.red)