Gets the placement offset of texture propertyName.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.
print(renderer.material.GetTextureOffset("_MainTex"));