Get a named float value.
See Also: SetFloat, Materials, ShaderLab documentation.
function Start() {
renderer.material.shader = Shader.Find("Specular");
print(renderer.material.GetFloat("_Shininess"));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
renderer.material.shader = Shader.Find("Specular");
print(renderer.material.GetFloat("_Shininess"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
renderer.material.shader = Shader.Find('Specular')
print(renderer.material.GetFloat('_Shininess'))