LineRenderer.SetPosition

function SetPosition (index : int, position : Vector3) : void

Description

Set the position of the vertex in the line.

See Also: SetVertexCount function.

JavaScript
// Creates a line renderer that follos a Sin() function
// and animates it.

var c1 : Color = Color.yellow;
var c2 : Color = Color.red;
var lengthOfLineRenderer : int = 20;

function Start() {
var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2,0.2);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}

function Update() {
var lineRenderer : LineRenderer = GetComponent(LineRenderer);
for(var i : int = 0; i < lengthOfLineRenderer; i++) {
var pos : Vector3 = Vector3(i * 0.5, Mathf.Sin(i + Time.time), 0);
lineRenderer.SetPosition(i, pos);
}
}