Set the line width at the start and at the end.
// Adds a lineRenderer to this transform and
// Converts the line Renderer into a triangle.
function Start() {
var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.SetWidth(0,3);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.SetWidth(0, 3);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]()
lineRenderer.SetWidth(0, 3)