Cast "soft" shadows (with 4x PCF filtering).
See Also: light component.
// Set light to cast 4x filtered soft shadows (disc)light.shadows = LightShadows.Soft;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.shadows = LightShadows.Soft; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.shadows = LightShadows.Soft