Do not cast shadows (default).
See Also: light component.
// Set light to not cast shadows.light.shadows = LightShadows.None;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.shadows = LightShadows.None; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.shadows = LightShadows.None