Cast "hard" shadows (with no shadow filtering).
See Also: light component.
// Set light to cast hard shadows
light.shadows = LightShadows.Hard;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.shadows = LightShadows.Hard;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.shadows = LightShadows.Hard