Force the Light to be a pixel light.
Use this only for really important lights, like a player flashlight. See Also: light component.
// Force the light to be pixel-lit
light.renderMode = LightRenderMode.ForcePixel;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.renderMode = LightRenderMode.ForcePixel;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.renderMode = LightRenderMode.ForcePixel